I recently attended my five-year high school reunion. As expected, the  standard first question (other than the generic, 'how've you been?')  was, of course, 'what are you doing now?' Never have I been met with so  many blank stares as when I responded, "I'm a transmedia writer". I got  plenty of polite nods followed by "trans-what?"
In the interests of  simplicity in an environment where the people I was talking to were  getting progressively more intoxicated as the night went on, I  simplified the concept of transmedia by just responding, "I wrote  internet stories and content for Heroes". But transmedia is certainly  not that simple. It's bigger and much more complex than just 'internet  content'. 
So what the &#*% is transmedia? 
Transmedia  is the process of telling a story over more than one medium. Now you  might think, well there have been tons of films adapted from/into books or  graphic novels or video games or even theme park rides. Is that  transmedia? No, it's not. That's the retelling of a story. What  transmedia aims to accomplish is to add to a story in a way that cannot  be done by simply watching a television show or a film.
The goal of  any good transmedia team should be to create a layered experience.  That's the key to the entire project. Transmedia is about multiple  platforms and multiple stories. Sound complicated? It's not.
Think  about any good television show or film. The story is told with multiple  settings, characters with varying connections and separate plotlines.  Each piece guides you towards the final goal of the story. 
In most  of these, you can understand the main character and their story even if  you missed a scene or two from the B-story or subplot but knowing what  happened in those scenes enhances the main story. The characters lives  become more full and real because you can see more of the fake universe  that they reside in.
Transmedia takes this concept to the next  level. You get one story from the movie or show but you know that each  one of those characters has a feature length story of their own to tell  (if not an entire series). There are a million different ways to tell  these side stories and here is where the transmedia team comes into  play; to fill in the gaps in the story that viewers never even realized  were there. 
Each extra piece of media adds a little bit more to the  story. Not every piece is necessary to understanding the story either,  allowing fans to decide how much they want to be involved with the show.  The casual viewer can check out a couple of 'in-universe' sites and not  feel like they're missing anything from the show. On the flip side, a  truly hardcore fanatic can watch the webisodes, read the fake character  blogs and get involved in as many aspects as the producers want to throw  at them. 
Each of those two fans gets an experience equal with what  they wanted from the storytellers. Since the simpler layers do not  require delving into the more intense pieces, the first fan does not  feel cheated. The second fan however, feels more connected to the story  and the characters because they understand things about the show  universe that the first fan doesn't.
That second fan gets many more  hours of entertainment and will enjoy the product that much more. At the  end of the day, this is the goal of any producer, transmedia or no. 
To sum it all up, transmedia is the process of telling a bigger story  than what one film or show can do in the time it has or in ways that it  simply cannot do. Interactive games, graphic novels, webisodes and so  many other methods producers now have at their disposal; these are the  building blocks of a new method of storytelling.
So thanks for reading my first musings as a blogger. I hope that in this blog we can explore the way that transmedia is adding to and changing the way we think about story. Check back in a week or so for my next post.
NEXT TIME: An example from some transmedia Heroes…
 
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