What is the point of transmedia? Why should anyone bother with stuff  that's just on the Internet? It's not the actual show/movie/game so is  there a point? Is it really doing anything positive for the  show/movie/game? 
I was recently luck enough to have lunch  with an executive producer/writer on one of network TV's biggest shows (which I shall leave anonymous).  We discussed new media and transmedia and he said, quite frankly, that he  didn't think new media was worth the time and money. 
I was  shocked by the viewpoint if only in part because his show had recently  expanded into the new media spectrum, though he chose to not be directly  involved with the project. This, however, got me thinking about the bottom line reasons  for transmedia. So, for today, let's ask why the %#*% we should do  transmedia in the first place. 
Transmedia focuses on the  expansion of the mythos. The question after establishing that is simply  why expanding the mythos is a good thing. After watching a movie or a TV  show, Hollywood has already realized that people leave the theater or  the living room wanting more (example: every unnecessary sequel ever made) and they don't want to wait for it. People  hate waiting and we can take advantage of that. 
Transmedia  succeeds by fulfilling the fans natural desire for more as quickly as  possible, sometimes even before hand. As soon as they can they get to  their computer, they'll have the opportunity to jump into an extra piece  of the story. This part is important because it establishes the  franchise as a multi-platform experience from the get go. That way when  you eventually expand further into the folds of the story, whether in  book form, webisodes or whatever, they're ready and looking for it. 
The  goal is to keep their attention on the product for as long as possible.  This is especially important on media that lives primarily on the web  or another smaller market form. In this case, transmedia acts as a tool  to keep the audience there. 
Here's an example. 
Let's say  you're launching a new web series. The viewer of series #1 tunes in and  watches the first episode. They enjoyed it but there's nothing else for  them to look at so they click the next Youtube link and they're on to  something else already. By the time the second episode launches, the  viewer has forgotten about the series. 
On the other hand, the  viewer of series #2 watches their episode and then has the ability to  read a short comic strip expanding the story of the episode just a bit. A tease for next week's episode. They've spent extra time with this  series and got an extra amount of enjoyment out of it. That little extra  time has taken them from going off and immediately diving into another  series entirely. As long as the content is good, there's that much more  chance for a return customer when episode 2 launches. 
This can  be the power of what transmedia does for a product. The extra content  makes the experience wider and thus, more interesting. Bigger is not  necessarily better and just having extra content is not enough. But if  growing up a science fiction fan has taught me anything, it's that  fanatics like more story and good story is what makes any media better  than the competition.
 
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