Thursday, June 17, 2010

What the &#*% is Transmedia: Heroes of Transmedia – Beyond the Camera


   So you've watched every episode of Heroes and you've caught up with all of the webisodes but the problem is you still want more. Well good news: there is more. Heroes has taken advantage of many different forms of storytelling beyond the lens. A truly devoted Heroes fan can enjoy everything from graphic novels to a simple MMORPG (aka a Massive Multiplayer Online Role Playing Game for the less nerdy of you).

Graphic Novels
    One of the keys to any successful transmedia campaign (as it is for any piece of entertainment) is to know what your audience enjoys. Heroes is a show about superheroes and many of the themes are taken from comic books. Thus the natural train of thought is Heroes graphic novels.

    The 6-10 page graphic novels were released via the web from day one of the show and beyond the show's cancellation. A perfect companion piece, the novels allowed readers to get to know a great deal more about the universe of the show.
    Because of the fact that these stories were not limited to special effects budgets or actor availability or any of the other various issues that come up during filming, the writers (headed up during season four by staff writer Oliver Grigsby) were free to go in different directions with the stories. They could introduce significantly more complex powers (see Julien Dumont) and take characters to any part of the world that they wanted.

    During the fourth season, the graphic novels served the purpose of filling in stories of where characters had been while off screen, a question often raised on shows with so many interweaving plot lines. A perfect example of this is when Tracy disappears for several episodes, the graphic novel readers find out that she goes to work for Samuel hunting down an estranged carnival brother named Eli.

    Eli is an especially interesting case because the graphic novels are the first place he is actually introduced to fans. The dedicated fan is rewarded with a preview of things to come on the show. By rewarding fans in this way, NBC takes a big step in making sure that they can expect fans to come back again.

iStory
    A personal favorite (for very self involved reasons) is the Heroes iStory aka Interactive Story. Essentially, what these stories were akin to the choose-your-own-adventure Goosebumps novels. Players made choices on each page of the story as to where the characters would go or what they would do. Choices would lead you down different paths, each one affecting the outcome of the chapter.
    Conceptualized by digital writer Tom Inkel, these stories began during season three as a weekly game that fans could enjoy as an extension of what was happening on air and in the Heroes: Evolutions ARG. As readership grew, the iStory would begin involving webisode and even main characters from the show.
    Involving these characters meant that the stories could provide even more back story to on air events than was already being told via webisode and graphic novel. The real draw, however, of these stories was the interactive nature in which they were told. Since player's decisions affected the outcome, it gave the readers a feeling as if they were controlling what was happening on air.
    Each story offered several branches of each page, creating a huge amount of content for each story, as certain paths would reveal certain content and information, while other paths would give you something completely different. See the image left for an idea of how the story looks mapped out.
    During season four (the season in which I took over the iStory from Tom) the stories became directly tied to the show and webisodes (even carrying the same name, "Slow Burn"). Fans were introduced to the Bowmans, a family of firebreathers who had only recently joined up with Samuel's carnival. Stories were told from each of the perspectives (and occasionally both depending on which path was taken by the reader).
    Similar to the situation with Eli, these characters appeared on air several weeks after their introduction via the iStory. This gave the dedicated fans a fun, "oh look!" moment, when the Bowmans finally got there close ups.

(for more about the iStory, check out an interview with Tom Inkel at Heroes Wiki)

Heroes: Survival
    Everybody wants to have a superhero for a best friend right? Well with the online social networking game Heroes: Survival, fans got that chance. With space for a name, location, power description and bio, fans got the chance to create a hero that could live within the Heroes-verse. Helping characters in the iStory.

    An amazing example of fan interactivity, the game became a sort of Tamagotchi meets MMORPG. Fans would join factions, choose actions for their characters to do and lead their characters down heroic, villainous, neutral or reclusive paths.

     What made this game so much fun was that on many occasions during the summer and the fourth season, characters created by fans were directly incorporated into the iStory and on even a graphic novel.

    For example, during the Slow Burn iStory arc, Gail Bowman was sent on a mission to recruit specials for Samuel's carnival. She found a faction of people who called themselves The Guardians. This faction and some of the members who appeared in the story were created by a fan. To the right is a graphic created for the iStory of John Mulligan and the two player characters, Shard and Darkmoon.

    Now, if you're a fan of a show, what greater moment can you have besides having your character exist within the mythos of the show? With this promise out there, fans created thousands of characters and spent many hours (and many page visits) creating and maintaining their characters. A great amount of entertainment for these fans and direct involvement in the storytelling of the show.

Layering it All Together
    All of these things are fun and enjoyable on their own certainly, however what makes them work well is how they are integrated into each other and how the further down the chain you get the more of the big picture you start to form. Each layer reveals an extra piece of information that fills out the story you used to have and changes the experience in a positive way.
    Here is an example of the layering progression that could be found in season four as it built the character Amanda.
  • TV: Amanda is Lydia's daughter and they live at the carnival.
  • TV and webisodes: Lydia asked Amanda not to come to the carnival. She did anyway.
  • TV, webisodes and comics: Amanda left her home away from the carnival because she accidentally hurt her aunt with her ability, which she cannot control.
  • TV, webisodes, comics and iStory: Amanda gets help from Chris Bowman in controlling her ability.
  • TV, webisodes, comics, iStory and Heroes Survival Game: Amanda got help finding the carnival from fan created heroes.
     Adding some extra pieces to the puzzle doesn't make the it more complicated; it makes it bigger and more interesting, revealing new parts of the picture that you couldn't see before. Heroes' stories covered many forms of media platforms and storytelling devices, truly embracing the concept of transmedia.

The Thanks 
    In addition to everyone I thanked in the last post I would also like to thank Tom Inkel, Alexis Brandow, Abby Laspia, Jack Wei, Matt Neuenberg and Ryan Stewart all of whom worked tirelessly on the iStory and Heroes Survival Game.


NEXT TIME: Why bother with transmedia?